Not the video but scroll down to Suika Ibuki’s comment. What is your opinion on that?
My opinion is, maybe they’re right.
There’s a funny parallel that was pointed out to me recently between the world of esports and real sports. Fighters get paid less than team players. MMA is less popular than Baseball, Football, and Soccer. Basically all individual sports are less popular than team sports. In video games this is true as well. Fighting games are way less popular than MOBAs or CS:GO. Arena shooters are less popular than team shooters. The most popular game mode in most shooters, like call of duty is team deathmatch.
Maybe this is just human nature and we’re kind of doomed to this? Maybe it’ll change now that individualism is on the rise? Who really knows?
The other thing is, this guy overestimates how hard it is to actually get far enough into fighting games to play them competently. I don’t think it really takes longer than a month to learn all the moves your character has and get competent enough at movement and inputs to blow up a button masher.
I think that fighting game makers, if they try, if they put it into the budget, can improve the learning devices players have for getting into these games. They can’t make good CPUs, but they can make training dummies that teach you specific skills. Maybe it’s impossible to make fighting games crazy popular, but there’s a lot left undone to push the popularity of the genre right now. We could be trying harder, or at least trying smarter.
Here’s a video a friend linked me on the subject today. I think it’s rather interesting.
Also I don’t really want to give up, because Smash Bros exists with crazy universal appeal, because Tekken apparently sold 44 million across the franchise, making it the best selling fighting game franchise.
The least we could try on the community end is shifting the narrative. If the story that a world champion who can do every combo with every character can be beaten by mashing the buttons is so popular, then can’t we come up with other stories? Can’t we come up with more wombo combos and moment 37s? Can’t we tell the story of the kid who, for just a few moments, figured the game out and won? Can we show something about people and the game that’s authentic and exposes a little of why the game is so nice? Can we sell the game as easy to get into instead of hard? Simple to learn, difficult to master?
Not every set has hype commentary or changes the way people see a game, but this video made a story out of something otherwise innocuous.